

Extract the COMPLETE FOLDER included in the map zip file into My Documents/Command and Conquer Generals Zero Hour Data/Maps. If this directory doesn't exist, create it. To use the map look for a folder named My Documents/Command and Conquer Generals Zero Hour Data/Maps. It will attempt to capture the secondary tech supplies, which, by the way, are a real key to victory. 3 skirmish AI on HARD and it gave us a really good challenge, so the AI should do well no matter what the player configurations are. I've tested it in a network game with 3 humans vs. There are some choke points but overall the map is pretty open so there can be some large battles. There are several secondary areas where tech buildings (refineries, derricks, reinforcment pads etc) can be captured and structures built. To make things easier, they have plenty of supplies and some oil derricks and repair bays while the others have only 1 supply pile and must venture out to capture more tech resources.

The team of 2 starts in the middle surrounded by the others. 3 team play map (although any other combo or free-for-alls will work quite well still). Adequate room to build.Ī very versatile, symmetric map set up as a 4 vs. Moderate money along with a variety of tech goodies. 3 team play map (although any other combo or free-for-alls will work). Contents 1 Maps 1.1 Official 1. In later patches, a few maps allow aerial vehicles. On some maps, bases may lack defenses or include different buildings. Players: Up to 6 max, skirmish or multiplayer online.Ī very versatile, symmetric 6-player Desert map set up as a 4 vs. Command & Conquer mode is main game mode for all official maps, where there are opposing bases typically on opposite sides of the map.

Island Fortress for Zero Hour by Mapsimus Maximus ( ).
